;------------------------------------------------------------------------------------------------ [wpn_sks]:identity_immunities,weapon_probability,default_weapon_params,wpn_sks_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 5 inv_grid_x = 45 inv_grid_y = 76 inv_name = st_wpn_sks inv_name_short = st_wpn_sks description = st_wpn_sks_descr kind = w_sniper inv_weight = 3.75 cost = 19580 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_sks_hud visual = dynamics\weapons\wpn_sks\wpn_sks.ogf position = -0.026, -0.077, 0.00 orientation = 0, 0, 0 fire_point = 0.0, 0.129, 0.942 fire_point2 = 0.0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.129, 0.192 shell_dir = 0, 0, 0.4 shell_particles = weapons\fake_shells light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sks, up_gr_seconab_sks, up_gr_thirdab_sks installed_upgrades = upgrade_scheme = upgrade_scheme_toz34 upgr_icon_x = 1200 upgr_icon_y = 2000 upgr_icon_width = 250 upgr_icon_height = 50 fire_modes = 1 ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad ammo_current = 10 ammo_elapsed = 10 ammo_limit = 60 ammo_mag_size = 10 startup_ammo = 10 scopes_sect = scope_sks scope_status = 2 scope_zoom_factor = 0 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 34 hit_power = 0.585, 0.585, 0.585, 0.585 hit_type = fire_wound fire_distance = 900 bullet_speed = 735 rpm = 200 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 8.3 fire_dispersion_base = 0.204 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.65 misfire_start_prob = 0.01 misfire_end_condition = 0.17 misfire_end_prob = 0.05 condition_queue_shot_dec = 0.0013 condition_shot_dec = 0.0013 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 1.6 cam_dispersion_frac = 1.0 cam_dispersion_inc = 1.4 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.15 zoom_cam_relax_speed = 5 zoom_cam_dispersion = 1.3 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 1.1 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.95 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 259 kill_msg_y = 293 kill_msg_width = 114 kill_msg_height = 22 [wpn_sks_hud]:hud_base item_visual = anomaly_weapons\wpn_sks\wpn_sks_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.05, -0.14, 0.1 hands_position_16x9 = 0.05, -0.14, 0.1 hands_orientation = 2, 2, 0 hands_orientation_16x9 = 2, 2, 0 aim_hud_offset_pos = -0.1331, 0.0853, -0.25 aim_hud_offset_pos_16x9 = -0.1331, 0.0853, -0.25 aim_hud_offset_rot = 0.0385, 0.03545, 0.0 aim_hud_offset_rot_16x9 = 0.0385, 0.03545, 0.0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = sks_holster anm_idle = sks_idle anm_idle_aim = sks_aim anm_idle_aim_moving = sks_move, idle, 0.75 anm_idle_aim_moving_crouch = sks_move, idle, 0.7 anm_idle_moving = sks_move anm_idle_sprint = sks_sprint anm_reload = sks_reload, reload anm_shots = sks_shoot, shoot anm_show = sks_draw shell_bone = wpn_body shell_dir = 0, 0, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 grenade_bone = grenade ;------------------------------------------------------------------------------------------------ [wpn_sks_modern]:wpn_sks inv_grid_height = 1 inv_grid_width = 5 inv_grid_x = 50 inv_grid_y = 76 inv_name = st_wpn_sks_modern inv_name_short = st_wpn_sks_modern cost = 22960 hud = wpn_sks_sk1_hud visual = dynamics\weapons\wpn_sks\wpn_sks_sk1 installed_upgrades = up_firsta_sks rpm = 245 fire_dispersion_base = 0.176 misfire_start_condition = 0.7 ; 0.6 misfire_start_prob = 0.007 misfire_end_condition = 0.15 misfire_end_prob = 0.035 condition_queue_shot_dec = 0.0014 condition_shot_dec = 0.0014 cam_dispersion = 1.56 cam_dispersion_inc = 1.36 cam_step_angle_horz = 1.05 zoom_cam_dispersion = 1.26 zoom_cam_dispersion_inc = 1.06 zoom_cam_step_angle_horz = 0.95 [wpn_sks_sk1_hud]:wpn_sks_hud item_visual = anomaly_weapons\wpn_sks\wpn_sks_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [scope_sks] scope_name = wpn_addon_scope_pu scope_x = 58 scope_y = -21